I’m finishing a PhD in Northwestern University’s Interdisciplinary PhD in Theatre and Drama program. My research analyzes audience participation in immersive theatre productions (like Punchdrunk’s Sleep No More) to reveal the production choices theatre-makers use to create interactivity that feels meaningful and experiences that feel authentic.
As a practical complement to my dissertation, I founded and am the creative director of Fabula(b), a startup lab where we synthesize interactive technology and theatre to reimagine famous works of literature. We recently shipped Something Wicked, a combat video game adaptation of William Shakespeare’s Macbeth. Our current project, Bitter Wind, adapts a Greek tragedy for Microsoft’s HoloLens, and was featured in the recent SH//FT Spotlight: Microsoft.
Before coming to Northwestern, I launched a theatre company at a restored blast furnace in Birmingham, Alabama, earning a Pauline Ireland Grant to Individual Artists, administered by the Cultural Alliance of Greater Birmingham. I also hold an MA in theatre and drama from Northwestern and an MFA in dramaturgy from Columbia University. Outside of academia, I’ve worked as a screenwriter, a classroom teacher, and as the head of development for an independent film company in New York City.
Contact me via ebh [at] fabulab [dot] us or my LinkedIn profile.